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EXP. 004
EXP. 004
Draw a Circle
Hold and draw one circle, let go, get a score. Getting 90 is harder than it sounds.
Hold and draw one loop around the center
ONE STROKE
Best —
How to play
Hold, draw one loop, let go. A steady radius, ends that actually meet, and no quietly quitting at half a circle all go into the score.
What it's made of
Kasa least squares fits the closest circle, then the radius gets a standard deviation. Canvas 2D, no library.
Limits
Half circles and tiny circles are rejected. The best score resets on reload, and nothing is ranked.
What I was thinking while building it
The hard part isn't adding up a score, it's making the score feel fair. Half-circle cheating, a shaky start, a circle too small to deserve a number — each one gets its own gate.